guilty gear strive sol matchupsguilty gear strive sol matchups

guilty gear strive sol matchups guilty gear strive sol matchups

However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. 23. Combos into 2D for a hard knockdown. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Browse our network 9 . This is the top 1000 but multiplied out by popularity. Use it to steal momentum against poor okizeme and predictable pressure. She's plus for days, but you can find an opening if you're patient. Best Match. Slower than 5P and 5K, but hits lower to the ground. A very well-timed jump attack on a character who is rising from a knockdown. Win rate. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Standard strike throw stuff needs to be thought of here. Wall Damage when hit raw is increased to 700 (900). ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Only 100 matches per match-up. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Guilty Gear -Strive-. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Legend. Only use this if strike invincibility is desperately needed while in mid-air. GIJ&IK - Desktop. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Hes the best overall balanced character in this game vs the rest of the cast. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Someone you don't want to run into. Character Strategy pages generally have at least some basic counter-strategy. 24. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Hits twice. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. The character whose not only not bad but good, it's Sol Badguy! this move removes on hit. Match-up is in Nago's favor. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Try to get Axl to whiff. The M&M&C will kick out Axls and Goldlewis can have a better route to top. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Matchup guides, advice, and analysis for Zato-1 in GGST. 13th overall. Either way, the opponent will be pushed away. Wall bounces airborne opponents in the corner. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Pay close attention to how much Axl is committing to that button and counterattack. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Be careful when throwing out this move in neutral, as its range is quite poor. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. 6P the dolphin so you can use rekkas to get your hard knockdown. Matchups. Here's how you can play Anji Mito in Guilty Gear Strive. This is a very momentum based matchup, first to break the wall usually wins. Tools like these provide him with a strong neutral presence. All it takes is one bad neutral exchange and that can decide the entire match. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Walk back Far Slash and jumping away can work well. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. The number of frames between inputting an attack and when the attack becomes active. Basic air jab that's fairly safe on whiff. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Guilty Gear -Strive-Anji. Sol matchup chart. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. What are the worst matchups in Strive at the moment? If you don't punish it however, she's +2 which means she can keep running her pressure. For me it's one of the worst matchups. Vote for tiers. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. If the first hit of a combo, applies an additional +20. Will force a Wall Break if the opponent touches the corner. In general, use low-commit moves like your K and P buttons. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Sol grips the opponent with his fist, detonating it with flames. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Most things Leo does round start loses to Ram's. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Wanna see me combo into 5K on Counter Hit? He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Please keep in mind the matchup chart is subjective and not all players may agree. Chipp. Proper conditioning is a huge part of Sols gameplan. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Sol rushes forward low to the ground and delivers an uppercut. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Data in [] represents values when fully charged. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. At long range, you can use Banjoneto to hit Chaos. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Ram has access to a few safe jumps making her Mortobato super easier to bait. He also really doesn't do enough damage to punish ram when he does actually win neutral. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Sol floats through the air before doing a diving punch. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. The proportion of damage dealt on normal block. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Sol Badguy; Giovanna; . If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Occurs after Startup. A special type of blocking done by inputting a block immediately before blocking an attack. Best Match. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Published on 3 Mar 2023. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Launches opponent on hit if combo'd into. Links into 5K on hit, still combos if the first hit whiffs. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. 12k matches is a lot, and 100 matches PER MU is not bad. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. https://github.com/PapstJL4U/fgMetagame. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Combos into 6S against crouching opponents for both better damage and a knockdown. Sol Badguy; People just love playing as Sol. Indicates an entity that exists seperately from the character was spawned. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Follow-up knocks the opponent away on hit. Throws list the amount of Frame Advantage upon successfully throwing the opponent. 236S has a use in this matchup. This is just a small project I took on out of interest. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Vote for tiers. Sol does an uppercut with his sword's hilt. This opening is designed such that the attacker can easily counter the defender's attack with his own. Baiken. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. A flying knee which can be followed-up with a spin kick. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Best Video Games of All Time - Page 70 - Metacritic . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. I spent one month straight learning I-No. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Laskeese 2 yr. ago. Yeah this is 100% accurate. The difference between the attacker's recovery and the period that the opponent is in hitstun. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Can throw the opponent either forward or backwards. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! I love him so much. The advancing plus on block mid. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Empty hopping is safe and good for baiting out whiffs. They have a ton of po. She does have, Ram on offense is usually business as usual. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Sol Badguy's Guilty Gear Strive tier match ups. This page was last edited on 27 February 2023, at 20:20. Data in [] represents values on Clean Hit. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Baiken presents threatening abilities to counteract her own playstyle. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Vote for May's tiers . https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Important tool for landing Clean Hit Volcanic Viper in the corner. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Loss, similar to regular strikes. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. 03 Mar 2023 23:47:00 . Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. It's risky but can work. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. It's way too much work for one person. Create an account to follow your favorite communities and start taking part in conversations. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Can be kara canceled into any special move to increase its range. Best Match. You should be gaining ground when you block it, not getting pushed back. Worst Match. Be sure to check the stickied FAQ before posting. . Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. An easier MU for Ram due to the fact that her normals control a large chunk of space. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent.

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