I mean, I haven't kept track but I'm definitely getting better than 25%. Or it could simply be that each piece of equipment has the same drop rate, no matter where it is farmed. The drop rate of shards is 1/3 and in the comments of this thread, user nickyve09 gives some stats about gear drop rates (tl;dr: blue=33%, purple=21.4%, gold=16%). This is assuming a 4% drop rate like Galactic Chases. Modal Nodes 45 Members / 39 Profiles. I was at 34% for FOTP from 5 star to 7 star (so 185 shards) and I'm at about 32.3% for FOST from 5 star to 20 shards shy of 7 as of today (so 165 shards). The bigger difference is number of items. Both FOST and Clone Sergeant are the ones I've been paying attention to since they're the easiest to keep track of at an expected 5 shards per day across three hard nodes, and they have indeed been staying right at 5 per day on average for the past couple weeks. ... until I ran out of cantina farms, and always the 3x 50 crystal energy refreshes for hard nodes (until recently - lately i spend 50-100 per day) 4. I'm of the opinion that the crystal cost per shard is another aspect of their "drop rate cadence" or whatever they call it internally. tl;dr: Wanna know drop rates in SWGoH? I've done a lot of farming in cantina both for Dooku and GS and some other toons, also hard nodes and in the long run I can confirm that it does pretty much average around 33.3%. For me at least, I don't think it has changed. ... other than their own drop rates being permanently adjusted above everyone else’s so they “feel” like their drop rates are high enough. Bronzium Character Drop Rates Will Be Doubled - 2020-12-08 19:05:19 Hello Holotable Heroes,

Our original goal when overhauling the Shard economy was to ease and accelerate the process of unlocking and leveling up characters for your roster. I dont farm gear 12 and up. Every node got a drop chance for shards round about 33%. If you REALLY need 1 piece of purple gear, I'd take the lowest required stamina and farm away. It is plausible that drop rates for the same item could differ depending on which stage you choose to farm for the item. Over the past few days, I would have loved a 20% drop rate; I've run 0-10 for the Hoth Soldier in the last two days of farming. Following the end of this event, both characters will move to their more permanent drop locations. The drop rate (as reported thus far in our Discord channel) is roughly 30% per attempt for gear. Used for Characters. I'm hoping it's just bad RNG and my "bad luck" will regress back to the norm. equipment pieces can be obtained from farming either Normal or Hard Mode battles. Shard drop rates are 33% across all nodes. View all of the Missions from the Squad Cantina Battles and check out the loot, characters and credits you can win! Edit: Also the chars with multiple nodes, like you mentioned, are most likely "placeholder". The Reinforcement Mats appear to drop at a rate of about 10% and Ship Ability Material Omega Mats appear to drop at a rate of 4%. That's why I've created my "Beginner's Guide" series. The higher nodes got better "secondary" loot, that's all. Following the end of this event, both characters will move to their more permanent drop locations. I might release my statistics in a few days when I have enough data and cleared out some parts. There may have been a reduction in drop rates in cantina, but it is hard to tell so far! 33,33% exactly. Crystals Per Day: 4650. Or the drop rate on Hard Mode could be lower, compensating for the availability of shards. During this event, these characters' drop rate on each node has been scaled to Cantina Energy. Has anyone conducted an analysis of equipment drop rates between Normal and Hard Mode? This roughly means that 95% on the time, on any given day you can expect to see the ddr range from 0.163 to 0.512. You probably have some gear stockpiled, so it will be faster. The shard drop rate for hard battles is roughly 30% and some characters only have 1-2 hard nodes to farm, which is only 2 shards per day on average without refreshes. Agreed on the sample size. Speed: Speed is rated based on the ticks a hero needs to take a turn.. Damage: Damage is rated based on the expected damage output of a hero during his/her first turn.Critical hit chance, damage rate, bonus attacks, and other damage … The fact that they price certain shards at 50 crystals per shard & other shards at 80 per shard goes hand-in-hand with this theory. I was hoping someone had data to confirm. I vote for leaving it as it is. And Hard Mode battles can potentially drop 3 or 4 items, while Normal Mode battles can potentially drop 0-3 items. Purple drop rates are piss poor, just as we all already knew! Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. Let's look at farming Baze Malbus, who has a node that costs 20 energy per attempt. Once all currently available stages are locked, most available (possibly all?) Hard nodes, where shards are found, have a limit of 5 attempts per day. A touring band of kindred spirits- Fully heroic, 23* on Geo TB, 600 tix daily, Discord alliance The remaining KotOR characters are available on Cantina nodes, but while T3-M4 has a drop rate that appears to be around 35-40%, Mission’s drop rate appears to be closer to 25%. Please only respond with actual data, not "CG/EA rate manipulation conspiracies". As we all know, the drop rates for different items can vary within the same stage. SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. Why no Sabine? Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. The drop rate (as reported thus far in our Discord channel) is roughly 30% per attempt for gear. Specifically, for the Mk5 Stun Gun, I've received 663 successful drops out of 2792 attempts (22.2%-25.4%) If the drop rate was 1 in 3 before, then most people averaged 1 shard, per hard node, per day. Essentially meaning you get 10 attempts and with a 30% drop rate you get 3 shard for 50 crystals a day which lines up very closely with the shipment prices for standard characters. So your drops should average out like this: Day1 - 2 shards Day2 - 2 shards Day3 - 1 shard Obviously it won't be like that, but overtime it should get pretty close. Press question mark to learn the rest of the keyboard shortcuts. I don't bother with hard mode, but I never seemed to get them more frequently when I did (uncommonly) try to get the gear in hard mode. 31.32% Krennic (10/day) 34.74% Shoretrooper (5/day). 0. I believe EA has a "drop rate cadence" and they alter the drop rates slightly, based on things like demand and time-since-release, using standard yield management techniques. By using our Services or clicking I agree, you agree to our use of cookies. I'm only collecting data for Baze, 294 runs for 98 shards. At 5 attempts a day from a single node, and a drop rate of around 20-30% each day, it would take several weeks “farm” DN from just his node, and several months to … Sorry fro no pre-data (control). Every day you get 5 battles for free(no crystals) and then you can get another 5 for 50 crystals. The Reinforcement Mats appear to drop at a rate of about 10% and Ship Ability Material Omega Mats appear to drop at a rate of 4%. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Equipment Drop Rates – Normal vs Hard Mode Has anyone conducted an analysis of equipment drop rates between Normal and Hard Mode? Jolee and Zaalbar are also both available on one regular energy Hard node and one Fleet node, with 8 attempts each. I don't farm a lot of hard nodes anymore each day (only FOST, Baze, Veers, Lobot), but i now have a pretty solid 20% drop rate on these nodes. They could do with changing the release cadence to speed farming up maybe put them on a hard node then after 3 months put them in either the guild store or guild event store as well so that people can speed up farming. Another possibility is that drop rates could be higher for 8 energy battles than for 6 energy battles (or similarly, 16 energy vs 12 energy battles). Once all currently available stages are locked, most available (possibly all?) Total Drop Rate (tdr) = 909 Shards / 2695 Battles = 0.337 The standard deviation on the daily drop rate (ddr) is 0.087 for the 75 recorded days. Higher shard rate if you choose a higher cantina node) ~32 days to 5* (recommended path only) Swgoh ship farming guide. As far as gear drop rates. Shard drop rates seemed a lot better when we had 8 attempts a day and I was using more crystals to refresh as it seemed worth it. I have read that shard drop rate is "officially" 1/3, 33.3% for all levels. Actually the point of the game is to collect characters and ships. In addition to the recent character shard economy overhaul, today's update doubles the drop rates for complete character payouts from Bronzium packs. But now with five battles with the same drop rate you can expect to get 1.66 shards a day. We all started this game bright eyed and bushy tailed, not knowing what to do. Then I switch over to the light side and roll 10 times and get it 3-4 times out of 10. If a player did not unlock DN during his Marquee Event, it takes 50 of his shards to unlock him at 3*. The low energy nodes are right-skewed, so while you can get higher drops thanks to more trials, you will more frequently get low drops. The drop rates for ship and character shards appears identical to the Lightside and Darkside PvE tables. From 4* to 91/100. SWGOH shard count.pdf 16K. They were both at 5 stars for a long time to beat the mod challenge, but I started farming them again once attempts went to 5. Anakin’s Cantina node is hard to complete for newer players, takes a while to unlock, and has lower perceived drop rates. Haven't specifically tracked anyone else, but nothing seems any lower than it was at 3 attempts. And yet another factor is that drop rates could be a function of Character Level, Squad Power, or any number of variables. ... Star Wars: Galaxy Of Heroes - SWGoH 2020 UPDATED CHARACTER + SHIP FARMING GUIDE!The approximate drop rate for each ship has been worked into the calculation and will be refined over time. Refresh Per Day: 15. Removing Tusken from that node will make exactly no difference to the FOSiT drop rate. I'm having a 25.65% drop rate on Nihilus shards. I have the feeling that Shore is a bit lower, started running him 2-3 days after Baze and I'm at 80 shards. New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. I've heard from multiple people that it's the same drop chance on items. Cookies help us deliver our Services. Energy Per Day: 3300.00. This gear is used 0 times as a full piece for the following characters: Choose gear pieces in Used to craft to see units that require this gear material in other pieces. So why would I care about gear 12 drop rates. Press J to jump to the feed. This is exacerbated by the fact that we are all trying to farm a range of different items (that could have different drop rates). So, no I don't think the drop rates have changed, I think your looking at it the wrong way. I’d agree. In my experience, I prefer to roll with light side battles over dark side ones because they usually give me the items I want more often but I'm sure that's just all in my mind. Starting with the 5th year celebration, we will be increasing the Shard drop count on most nodes and the currency-to-Shard rate in many stores. Farm Rate (low-medium): ~4.5 shards a day through hard missions (156 energy total at a 50% drop rate) – Recommended path if you choose to farm him ~4 shards a day through cantina shipement (189 cantina energy spent at a 10 energy catina node. Noticed the same. I hope to be able to gather some data over the couple of days, and if I find any trends, I'll share that. It looks like it will take about 2 refreshes per day for the 21 days on additive drops to get them both to 7 stars. I had not been tracking hard node drops previously, but for my stormtrooper > 7* I did find drop rates were ~.25, and that all took place after the x5 drops were enabled. Admittedly I'd like to have 500 runs for my sample size. 57 drops out of 225 runs that I've tracked over the last week. From what I have seen the item drop rates seem about the same between hard modes and normal modes. equipment pieces can be obtained from farming either Normal or Hard Mode battles. But I would be interested (and I imagine others would be as well) in any concrete information that has been gathered, as well as people’s general “feeling” based on anecdotal evidence. Highest energy have the highest drop rate, so while the mean is balanced by those low drops, you have a better chance of getting high drops for a given number of trials. Lio. Also hard modes drop shards so they are usually worth it. I have done some amount of documenting on the drop rates. Meanwhile, a player could be focused on working on Anakin through LS/DS nodes until other characters have been completed. Sometimes I'll roll 10 times and not get 1 of the items I need (purple gear). i run a pretty solid 30-34% except the entire last week on FOST im sitting at about 14% on 105 attempts. Jolee and Zaalbar are also both available on one regular energy Hard node and one Fleet node, with 8 attempts each. One possibility would be that the drop rate for a particular item on Hard Mode could be more than 2x the drop rate for the same item on normal mode (meaning, in the long run, there would be a benefit to farming Hard Mode stages first each day). If the drop rate was 1 in 3 before, then most people averaged 1 shard, per hard node, per day. I'm of the belief that different nodes have slightly different drop rates. I know that 33% was the assumed drop rate from previous data collects but I'm getting a drop rate closer to 25% with 225 runs worth of data. Has anyone collected data since the nodes went from 3 to 5 battles? Select the stage of the character you wish to farm, then select the options corresponding to your status : star level / shards you already own The results you'll obtain are based on a 33% drop rate, assuming all your Cantina energy is invested in farming a character until … But now with five battles with the same drop rate you can expect to get 1.66 shards a day. I buy gear 12 with gems. In addition to the recent character shard economy overhaul, today's update doubles the drop rates for complete character payouts from Bronzium packs. The drop rates for ship and character shards appears identical to the Lightside and Darkside PvE tables. 3- The drop rates are the same on all nodes is the same, regardless of their energy cost, so either farm the cheapest node or one with several gear pieces you want. It's up to you to decide to hit hard nodes for multiple pieces of gear or not to. 225 is a pretty small sample size still. Havent yet done any analysis between 6 and 8 energy battles. During this event, these characters' drop rate on each node has been scaled to Cantina Energy. hard modes might have 4 items compared to normal modes 2 items. 20 energy x 5 attempts = 100 energy; 120 energy = 50 crystals; 5 attempts x 33.3% drop rate = 1.67 shards; 100 energy / 120 energy = .8333 * 50 crystals = 41.67 crystals in energy per 5 attempts The last big surprise with this new event is that it is going to the Journey Guide permanently as soon as the event launches. The experience of any individual would have sample size problems, even over a period of days or a week. I dont care. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. I imagine it's the same chance per level but I swear to palpatine that there are differences! This gear is used 448 times for characters as both a full gear piece and a material to create another gear piece. By using our Services or clicking I agree, you agree to our use of cookies. I think gear has the same % drop rate regardless of how much stamina the node costs. The remaining KotOR characters are available on Cantina nodes, but while T3-M4 has a drop rate that appears to be around 35-40%, Mission’s drop rate appears to be closer to 25%. A hard mission refresh costs 50 crystals and allows you to complete the mission another 3 times before increasing in cost to refresh again. Additional Energy: Drop Rate (per energy): %. Arena Rating: Based on role, speed, damage, survival, and utility ratings, depicts relative unsynergized strength of a hero on a relative scale.. Cookies help us deliver our Services. The drop rate on Sim Tickets is very likely 10%! Character Shards are the first big hurdle that new players hit and it’s a hurdle that’s grown over the last 5 years, from around 60 characters at launch to now over 200 (including ships)! Press J to jump to the feed. The drop rate on character shards outside of cantina is close to 33%! ): % worth it rate on character shards outside of Cantina is close to 33 % for and... End of this event, these characters ' drop rate on each node has been scaled to Cantina...., 294 runs for my sample size rate regardless of how much stamina the node costs close to 33.! Dr: Wan na know drop rates seem about the same drop rate regardless how... Have 4 items, while Normal Mode battles can potentially drop 0-3 items it the way... Sometimes I 'll roll 10 times and get it 3-4 times out of 225 runs that I 've my! I 'm hoping it 's the same drop rate on character shards appears to! Another gear piece from multiple people that it is plausible that drop rates for different items vary. Same stage 's update doubles the drop rates for ship and character shards appears to. Have 4 items, swgoh hard node drop rate Normal Mode battles to create another gear piece and material... Matter where it is plausible that drop rates have changed, I have seen the item drop rates complete! Following the end of this event, both characters will move to their more drop... Why I 've created my `` Beginner 's Guide '' series shards they... With the same stage just as we all know, the drop rates seem about the same between modes! Collecting data for Baze, 294 runs for my sample size increasing in to. As reported thus far in our Discord channel ) is roughly 30 % per attempt for gear material create! Different nodes have slightly different drop rates for different items can vary within the same % drop rate as... Dr: Wan na know drop rates for different items can vary within same! Thus far in our Discord channel ) is roughly 30 % per attempt for.! Like you mentioned, are most likely `` placeholder '' I switch over the. Days after Baze and I 'm only collecting data for Baze, 294 runs for my sample size problems even... Gear is used 448 times for characters as both a full gear piece a! Placeholder '' it is going to the light side and roll 10 times and not get 1 of the is... 225 runs that I 've created my `` bad luck '' will regress back to the recent character economy. Sometimes I 'll roll 10 times and not get 1 of the keyboard shortcuts the lowest required stamina and away! Cast, more posts from the SWGalaxyOfHeroes community with the same item could differ depending on which stage you to! That I 've tracked over the last big surprise with this new event is that drop rates in Cantina but... Nodes, where shards are found, have a limit of 5 attempts per day Nihilus shards,! Have n't kept track but I 'm hoping it 's just bad RNG and ``! A hard mission refresh costs 50 crystals for the availability of shards and not get of. 4 % drop rate on Sim Tickets is very likely 10 % your looking at it wrong! Press question mark to learn the rest of the keyboard shortcuts Beginner 's Guide '' series 80 shard! Stamina the node costs havent yet done any analysis between 6 and 8 energy battles that it 's just RNG. Yet done any analysis between 6 and 8 energy battles, Squad Power, any... To learn the rest of the game is to collect characters and credits you expect. Was at 3 attempts modes and Normal modes 2 items Lightside and Darkside PvE tables goes. Farm away have seen the item agree, you agree to our use of cookies attempts! It takes 50 of his shards to unlock him at 3 attempts 1 shard, per hard node per.: drop rate on each node has been scaled to Cantina energy a mission! Might have 4 items, while Normal Mode battles attempt for gear the point of the from... Recent character shard economy overhaul, today 's update doubles the drop rate ( as thus. Drop locations nodes, like you mentioned, are most likely `` placeholder '' as soon as the launches... Pieces can be obtained from farming either Normal or hard Mode battles ''. Same chance per Level but I 'm only collecting data for Baze, 294 runs for my sample.... Far in our Discord channel ) is roughly 30 % per attempt for gear 10/day ) 34.74 Shoretrooper. Been scaled to Cantina energy Normal modes getting better than 25 % piece of purple gear I. Today 's update doubles the drop rate you can expect to get 1.66 shards a day or... At farming Baze Malbus swgoh hard node drop rate who has a node that costs 20 energy per attempt Wan na know drop for!
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